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0f6d7eac0f
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0f6d7eac0f | ||
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ad2c9fd150 |
2 changed files with 158 additions and 11 deletions
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@ -26,9 +26,9 @@ interface Weapon {
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abstract class Sword implements Weapon {
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abstract class Sword implements Weapon {
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Map<String, Integer> requirements;
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Map<String, Integer> requirements;
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String infoDamageDice;
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String infoDamageBonus;
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String infoDamageBonus;
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int playerStrength;
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int playerStrength;
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int playerDex;
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String type = "Melee";
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String type = "Melee";
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String name;
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String name;
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String rarity;
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String rarity;
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@ -61,6 +61,7 @@ abstract class Sword implements Weapon {
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abstract class Bow implements Weapon {
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abstract class Bow implements Weapon {
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Map<String, Integer> requirements;
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Map<String, Integer> requirements;
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String infoDamageDice;
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String infoDamageBonus;
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String infoDamageBonus;
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int playerStrength;
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int playerStrength;
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int playerDex;
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int playerDex;
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@ -7,6 +7,7 @@ class Longbow extends Bow {
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requirements.put("Str", 8);
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requirements.put("Str", 8);
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playerStrength = strength;
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playerStrength = strength;
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playerDex = dex;
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playerDex = dex;
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infoDamageDice = "1d8";
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infoDamageBonus = "0-2";
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infoDamageBonus = "0-2";
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name = "Longbow";
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name = "Longbow";
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rarity = "Common";
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rarity = "Common";
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@ -17,10 +18,9 @@ class Longbow extends Bow {
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@Override
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@Override
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public int getDamageBonus(int distance) {
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public int getDamageBonus(int distance) {
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if (playerDex < requirements.get("Dex") || playerStrength < requirements.get("Str")) {
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if (playerDex < requirements.get("Dex") || playerStrength < requirements.get("Str") || distance > range) {
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return -20;
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return -20;
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}
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}
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if (distance > 20 && distance <= 165) {
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if (distance > 20 && distance <= 165) {
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return 2;
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return 2;
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}
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}
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@ -32,14 +32,9 @@ class Longbow extends Bow {
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}
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}
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}
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}
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@Override
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public int rollToHit(int bonus) {
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return dice.rollD20();
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}
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@Override
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@Override
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public int rollDamage(int bonus) {
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public int rollDamage(int bonus) {
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int dieResult = dice.rollD10();
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int dieResult = dice.rollD8();
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if (dieResult + bonus < 0) {
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if (dieResult + bonus < 0) {
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return 0;
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return 0;
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} else {
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} else {
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@ -53,6 +48,7 @@ class Shortbow extends Bow {
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requirements = new HashMap<>();
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requirements = new HashMap<>();
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requirements.put("Dex", 8);
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requirements.put("Dex", 8);
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requirements.put("Str", 6);
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requirements.put("Str", 6);
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infoDamageDice = "1d6";
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infoDamageBonus = "0";
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infoDamageBonus = "0";
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playerStrength = strength;
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playerStrength = strength;
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playerDex = dex;
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playerDex = dex;
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@ -63,8 +59,8 @@ class Shortbow extends Bow {
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damageBonus = getDamageBonus();
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damageBonus = getDamageBonus();
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}
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}
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@Override
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@Override
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public int getDamageBonus() {
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public int getDamageBonus(int distance) {
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if (playerDex < requirements.get("Dex") || playerStrength < requirements.get("Str")) {
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if (playerDex < requirements.get("Dex") || playerStrength < requirements.get("Str") || distance > range) {
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return -20;
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return -20;
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} else {
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} else {
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return 0;
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return 0;
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@ -72,6 +68,7 @@ class Shortbow extends Bow {
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}
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}
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@Override
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public int rollDamage(int bonus){
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public int rollDamage(int bonus){
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int dieResult = dice.rollD6();
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int dieResult = dice.rollD6();
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if (dieResult + bonus < 0) {
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if (dieResult + bonus < 0) {
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@ -81,3 +78,152 @@ class Shortbow extends Bow {
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}
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}
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}
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}
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}
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}
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class BowOfTheEnchantedOak extends Bow {
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public BowOfTheEnchantedOak(int distance, int strength, int dex) {
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requirements = new HashMap<>();
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requirements.put("Dex", 25);
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requirements.put("Str", 12);
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playerStrength = strength;
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playerDex = dex;
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infoDamageDice = "2d8";
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infoDamageBonus = "0-4";
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name = "Bow of the Enchanted Oak";
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rarity = "Rare";
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range = getRange(650);
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hitBonus = getHitBonus();
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damageBonus = getDamageBonus(distance);
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}
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@Override
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public int getDamageBonus(int distance) {
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if (playerDex < requirements.get("Dex") || playerStrength < requirements.get("Str") || distance > range) {
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return -20;
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}
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if (distance > 20 && distance <= 200) {
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return 4;
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}
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else if (distance > 200 && distance <= 400) {
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return 2;
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}
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else if (distance > 400 && distance <= 500){
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return 1;
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}
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else {
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return 0;
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}
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}
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@Override
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public int rollDamage(int bonus) {
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int dieResult = dice.rollD8() + dice.rollD8();
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if (dieResult + bonus < 0) {
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return 0;
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} else {
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return dieResult + bonus;
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}
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}
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}
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class StraightSword extends Sword {
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public StraightSword(int strength) {
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requirements = new HashMap<>();
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requirements.put("Str", 12);
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playerStrength = strength;
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infoDamageDice = "1d10";
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infoDamageBonus = "1-4";
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name = "Straight Sword";
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rarity = "Common";
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range = getRange();
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hitBonus = getHitBonus();
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damageBonus = getHitBonus();
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}
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@Override
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public int getDamageBonus() {
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if (requirements.get("Str") > playerStrength) {
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return -20;
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} else {
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return dice.rollD4();
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}
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}
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@Override
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public int rollDamage(int bonus) {
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int dieResult = dice.rollD10();
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if (dieResult + bonus < 0) {
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return 0;
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} else {
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return dieResult + bonus;
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}
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}
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}
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class ShortSword extends Sword {
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public ShortSword(int strength) {
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requirements = new HashMap<>();
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requirements.put("Str", 8);
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infoDamageDice = "1d8";
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infoDamageBonus = "-1 - 2";
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playerStrength = strength;
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name = "Short Sword";
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rarity = "Common";
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range = getRange();
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hitBonus = getHitBonus();
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damageBonus = getHitBonus();
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}
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@Override
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public int getDamageBonus() {
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if (requirements.get("Str") > playerStrength) {
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return -20;
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} else {
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return dice.rollD4() -2;
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}
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}
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@Override
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public int rollDamage(int bonus) {
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int dieResult = dice.rollD8();
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if (dieResult + bonus < 0) {
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return 0;
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} else {
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return dieResult + bonus;
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}
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}
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}
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class PrideOfTheGiantForges extends Sword {
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public PrideOfTheGiantForges(int strength) {
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requirements = new HashMap<>();
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requirements.put("Str", 25);
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playerStrength = strength;
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infoDamageDice = "2d10";
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infoDamageBonus = "3-6";
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name = "Pride of the Giant's forges";
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rarity = "Rare";
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range = getRange();
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hitBonus = getHitBonus();
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damageBonus = getHitBonus();
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}
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@Override
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public int getDamageBonus() {
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if (requirements.get("Str") > playerStrength) {
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return -25;
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} else {
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return dice.rollD4() + 2;
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}
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}
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@Override
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public int rollDamage(int bonus) {
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int dieResult = dice.rollD10() + dice.rollD10();
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if (dieResult + bonus < 0) {
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return 0;
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} else {
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return dieResult + bonus;
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}
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}
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}
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